03-06-2012, 01:11 AM
(03-04-2012, 12:40 PM)AllenSword Wrote: Okay, let's try this once more
http://www.mediafire.com/?34gjre68un1p4d...k9n52xqr26
I couldn't find the alpha for the smoke for the aerotrooper, so I'm not sure what to do with him. Originally he had some square polygons behind him with the smoke texture on them, but they completely filled the polygons with no black gaps which would indicate the use of alphas.
Sorry for taking so long to respond to these.
The luminance textures you found for Samus and the Luminoth are definitely the right ones, but you still need to vertically flip the Aerotrooper's Map-1_glow to match up with the orientation of the normal texture.
As for the alpha channels, the images didn't change at all. Did you use the Pearl Mountain Image Viewer on the original TGAs and not the converted PNGs? Once an alpha channel is lost from an image, it can't be brought back. And again, the alpha transparency is not something you have to look for, it's part of the image itself. If the image has transparency, you'll be able to see it when you drag it into the image viewer, as you'll be able to see the drop-shadow taking the shape of the image and not a square. And, just as with the luminance channel, I am 100% positive the textures have them. If you're still having trouble getting alpha with the textures, I suggest finding an alternative tool for ripping the textures. It may be that the texture ripper is faulty.