03-06-2012, 09:51 PM
(This post was last modified: 03-06-2012, 10:01 PM by FormerUser20.)
Hey, A.J. Nitro just reminded me about the fact that I was ripping Mario's overworld. I know for a fact that I'll be on this for well over a month, so if anyone out there really wants to rip him in full, and is determined, etc., I can give them what I have so far of Mario's rips if needed.
(03-06-2012, 06:41 PM)Ridge Troopa Wrote:I had the same problem, I believe that happens only on anything other than the Japan rom. I got it to work by setting the English BIOS file in the directory of the emulator.(03-04-2012, 11:07 PM)Chaofanatic Wrote: Honestly, I've forgotten so much about how to rip from Mario and Luigi 3. If anyone get's tile molester to display properly, please tell EXACTLY what you have it set to. I've tried the other tutorial and I get nothing.
My first guess would be this:
View > Codec > 4bpp linear, reverse-order
Otherwise, a lot of sprites will show up if you set the width at 32 tiles (or some multiple of four, it seems). The rest, including palettes, is complete guesswork unless you're a pro... Although one of the tutorials mentioned getting palettes from random pixels below the sprites, but I haven't tried it.
I'm also really needing help on something. On No$GBA, I cannot select/start a save game. The text scrolls at the top and music plays but I can't navigate to start/copy/delete files. Anyone have a version of No$GBA that works with BIS that they can upload, or know what the problem is? I'm on a roll, but I gotta have this working on No$GBA to get missing pieces from tiles.