03-07-2012, 12:23 AM
The problem is the images look like this:
When they're supposed to look like this:
(This is an example image from Other M.) As I've been saying, it's not really something you have to actively look for. There are no channels you have to activate or separate textures you have combine. In the example above, the second image was ripped directly from the game. As you can see, you can see the background of the post through parts of it. In fact, save it to your computer and view it in Pearl Mountain Image Viewer to get an idea of what it's supposed to look like. For the first image, I used Paint to make a copy without the alpha channel. This is how your textures are turning out, for some reason, where only the color channel survives.
To help you out, only a few of the textures actually use alpha transparency, and they are:
-Aerotrooper's smoke, for sure.
-Luminoth's Map-2 and Map-3. Unless I'm mistaken, Map-4 is actually the luminance map for Map-2 and Map-3. You'll notice that the only polygons it is applied to are an exact copy of the ones for Map-3. This is why it seems to have defined hairs while the other don't. Luminance maps never have alpha.
When they're supposed to look like this:
(This is an example image from Other M.) As I've been saying, it's not really something you have to actively look for. There are no channels you have to activate or separate textures you have combine. In the example above, the second image was ripped directly from the game. As you can see, you can see the background of the post through parts of it. In fact, save it to your computer and view it in Pearl Mountain Image Viewer to get an idea of what it's supposed to look like. For the first image, I used Paint to make a copy without the alpha channel. This is how your textures are turning out, for some reason, where only the color channel survives.
To help you out, only a few of the textures actually use alpha transparency, and they are:
-Aerotrooper's smoke, for sure.
-Luminoth's Map-2 and Map-3. Unless I'm mistaken, Map-4 is actually the luminance map for Map-2 and Map-3. You'll notice that the only polygons it is applied to are an exact copy of the ones for Map-3. This is why it seems to have defined hairs while the other don't. Luminance maps never have alpha.