03-09-2012, 10:57 AM
(This post was last modified: 03-09-2012, 05:18 PM by NICKtendo DS.)
(03-08-2012, 07:32 PM)Jawnsunn Wrote: Yeah man, that walk cycle looks pretty messy. I have something in my harddrive that can help you though.
*image*
(from Mike in the Pixelation fourms)
it's for run cycles, but I guess the same could go for walk cycles too.
Thanks, but the reason I messed up is that I leaned to a run-cycle too much. A run cycle is also easier, because in the walk cycle I had to move the body more (I also messed up with the rough sketches). I'll redo his walk-cycle and try to keep it within 4 frames, so I have 2 less frames to screw up.
EDIT:
Better than the last, but still not perfect. The constant tweaking is a PAIN. God do I hate walk-cycles.
EDIT2:
Have some Splot animations:
I know, it's a cheap walking animation, but it's similar to the ones I made for the Custom Clash games.
The hit frame is true when the opponent hits him or when the attack ends (Bolt basically K.O.s him). Bolt has no hit frame, because he won't appear until the opponent is trapped and leaves before he/she's freed.
This is how it would look like when you're screwed:
Later, nerds!
A wild sheet appeared!