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The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
Sorry about that! I went offline for a couple of days, and it seems I missed a whole lot of activity.


@thegameexplorer: Whoa, hey, slow down! I'm glad you're ripping so many of these trophies, but I'm afraid something's not quite right. You're only exporting some of the textures on the trophies, not all of them. This is a problem, especially with models that use fancy effects. You're supposed to include all textures in the trophy's file, not just all of the ones immediately applied to the model. I'm afraid you're going to have to go back and redo all of them. Or, at least, re-rip all of the textures for all of them. The models themselves are fine. You should also go back and redo the ones from the previous batch I okay'd (with Agitha) because I didn't think to look at the textures, only the models. Also, to make it fair for everyone, you are not allowed to claim any more models (trophies or otherwise) until all of the previous ones you have attempted have been fixed, accepted, and uploaded to the site. This goes for Link, and all of the previous trophies you've submitted, such as Dr. Eggman.

@Link101: Almost! The DAE is perfect, but something is really wrong with the OBJ. (As in, it's only 4 KB and has no content.) You'll have to re-export it. No clue what went wrong with it. Also, be sure to fix the MTL to say "png" instead of "tga" for the texture paths.

@Perseus: Yay! Big Grin ...Uh oh, you forgot the DAE for Captain Falcon. Sad

@valforwing: Not unless someone has made a tool that can extract Melee's models fully-rigged, and that hasn't happened yet.

@Mighty Jetters: Oh, fine. Tongue

@Mighty Jetters: Something's odd with these... Did you do anything different with these? The materials aren't working properly for the DAEs on these. I mean, the paths seem fine, so it should work, but it's not even giving the materials a texture.

@josh98: Mostly nice job on Ganondorf! Seems you accidentally messed up the texture paths on the DAE, though. It seems "FitGanon" became ".Fipngnon". Tongue

@Perseus: Great job on Falco!

@Random Talking Bush: Falco and Ganondorf both use multiple UVs, but their pupil UVs are put first, so they're fine. (White can just be put behind Falco's pupil, and Ganondorf's is just for the eye shadow.) For Jigglypuff and Peach, would you mind helping us with them? Also Falco and Ganondorf, if you think those mulitple UVs are worth having. Also, I just realized Charizard has the same issue as Peach.

@Mighty Jetters: Again, all of your latest DAEs are acting weird. What are you doing differently? Charizard, ROB, and Lucas Effects are all fine.

@josh98: Very nice job!



I've uploaded everything up to Mighty Jetters's superpost with Charizard, except for the Fighter Effects because I still need to make thumbnails for them.


New models accepted up to this point:
-Samus
-Falco(maybe?)
-Giga Bowser
Thanked by: Perseus, Garamonde


Messages In This Thread
RE: The Official Super Smash Bros. Brawl Project - by Peardian - 03-10-2012, 01:40 AM

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