03-10-2012, 04:47 AM
i'd like to warn everyone about a detail you should all be aware when making these sprites:
when making your character under the 64x64 box, be aware of the general scale of the characters. that sprite ekoi did is "6,2" compared to sol, but in realityt he's way taller because ekoi's one is bending his knees, arching his back foward, while sol is standing.
another sugestion is to keep any weapon or accesory as restricted as posible to your 64x64 box, otherwise you'd turn yourself and your character into a huge hitbox. keep in mind a larger sprite implies a larger hitbox, wich usually turns into normal attacks having longer range than normal characters -thus making you overpowered in most ocassions-
you can still have a way taller character than the regular cast, though you'd have to be quite creative in order to make him fit.
when making your character under the 64x64 box, be aware of the general scale of the characters. that sprite ekoi did is "6,2" compared to sol, but in realityt he's way taller because ekoi's one is bending his knees, arching his back foward, while sol is standing.
another sugestion is to keep any weapon or accesory as restricted as posible to your 64x64 box, otherwise you'd turn yourself and your character into a huge hitbox. keep in mind a larger sprite implies a larger hitbox, wich usually turns into normal attacks having longer range than normal characters -thus making you overpowered in most ocassions-
you can still have a way taller character than the regular cast, though you'd have to be quite creative in order to make him fit.