03-10-2012, 10:40 AM
for starters, when animating walk/run cycles, you should keep the head in a constant y position, or simply put, it shouldn't slide to the sides, but rather up and down.
Also it looks like a unusual way to walk/run; the arms don't swing enough for a run, yet the leg opens way too much for a walk. Not to say the feet makes contact too near the body, which means there is no decent sideway movement.
Check other walk animations and study them. Don't be afraid of checking animation tutorials.
Also it looks like a unusual way to walk/run; the arms don't swing enough for a run, yet the leg opens way too much for a walk. Not to say the feet makes contact too near the body, which means there is no decent sideway movement.
Check other walk animations and study them. Don't be afraid of checking animation tutorials.