03-11-2012, 12:37 AM
(03-10-2012, 04:47 AM)Meta Wrote: when making your character under the 64x64 box, be aware of the general scale of the characters. that sprite ekoi did is "6,2" compared to sol, but in realityt he's way taller because ekoi's one is bending his knees, arching his back foward, while sol is standing.Actually, I added in the height after I was told the box was two meters tall. (the whole point why I'm doing the major downscaling really) Not to say that my initial eyeballing wasn't still overshooting it, though.
Also maybe it's just me but I'm kinda feel like everyone's just eyeballing at this point, doing what feels right in regards to scale.
Quote:another sugestion is to keep any weapon or accesory as restricted as posible to your 64x64 box, otherwise you'd turn yourself and your character into a huge hitbox. keep in mind a larger sprite implies a larger hitbox, wich usually turns into normal attacks having longer range than normal characters -thus making you overpowered in most ocassions-If attack range were the only factor to an overpowered character, than Dhalsim and Potemkin would be banned globally. I don't know how much programming work is being put into the game, but I do hope that isn't the only factor used in balancing.
That, and the particular stance chosen doesn't quite offer much in regards to horizontal range. It's actually a not very good stance for spear combat, hah.
Anyway, I return with more regurgitated sprites.
Dicked with more things. Made the spear(it's actually a voulge but I'll just call it a spear to keep it simple) a bit shorter to better fit. Made a quick version of the stance with arms, and also did a rough of what normal height might look like with a more casual stance for kicks.
Welp