03-11-2012, 10:56 PM
Oof... that's a lot. Though, it seems there is incosistency in how these get treated. Look at the rips of Giga Bowser, Sonic, and Mario. The Whirling Fortress, and all of Sonic's facial expressions are separate meshes when the DAE is viewed. However, if you look at the rip of Mario, all of the pieces are stuck together. Any idea what may be causing it?
Edit: It seems that josh98's rips somehow have the issue taken care of, but Perseus's don't, even though they seem to have been exported the same way. How do you two go about ripping fighters? Do you both use brresviewer -> PSK -> Noesis -> DAE?
Edit: It seems that josh98's rips somehow have the issue taken care of, but Perseus's don't, even though they seem to have been exported the same way. How do you two go about ripping fighters? Do you both use brresviewer -> PSK -> Noesis -> DAE?