(03-12-2012, 12:28 AM)TomGuycott Wrote: Conceptually I do like that though, Chaoxys. Kinda reminds me of certain One-Hit Kills from Guilty Gear where instead of getting an explosive effect on screen you just get a still-frame or bigger illustration with some effects added. I think if the engine would allow it that would be cool to use.
Well, as soon as I get an okay from whoever is programming the game, I'll continue with it I guess. In the mean time I guess I'll make the rest of the sheet.
Btw, how do status based attacks work? I was somewhat tempted to make an attack that uses the Hand of Midas (since it's a key item in the game i've been working on for 5+ years and I've shown here many times), to turn the opponent into gold. The actual effect would just temporarily cause them to freeze or something, it wouldn't be too strong. I guess if nothing else I could use that as my spritality.