03-12-2012, 11:10 AM
(03-11-2012, 10:56 PM)Peardian Wrote: Edit: It seems that josh98's rips somehow have the issue taken care of, but Perseus's don't, even though they seem to have been exported the same way. How do you two go about ripping fighters? Do you both use brresviewer -> PSK -> Noesis -> DAE?I used to do that, but Every time I ripped sonic like that, all of the Faces and Stuff were in one. No here's what you do.
You press Export all, Set Textures into Png, no animations, BUT here's the Catch. You make the Model's MD5's. and convert them With neosis. that Preserves the Groups and stuff.
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