03-12-2012, 06:48 PM
(This post was last modified: 03-12-2012, 06:58 PM by optimuskirby.)
i realized i was submitting it to the wrong forum; submissions, so thankfully no one saw it, so now, i hope i am putting this on the correct forum.
i made an atlas model. when i uploaded my last model, someone said they got rid of over 600 unused vertices, or whatever. so, I got rid of most of the unused vertices ( or whatever) myself. so there is 916 vertices, and 651 faces, does that count as low poly? well, i made this:
and here is the link:
Atlas
i ALSO realized the model is kinda screwed up, i flipped normals, that kinda worked, but it still turned out like this:
(i turned it to show more detail)
i don't know if it is just my terrible video card, or something else i screwed up, because i DID mirror the parts a lot to get it correct. so if you see what the flaws are (on blender please) tell me so i can fix them (including textures)
but if it's not uploaded to models-recourse, anyone can still use it, but make sure to give credit to me. plz.
i made an atlas model. when i uploaded my last model, someone said they got rid of over 600 unused vertices, or whatever. so, I got rid of most of the unused vertices ( or whatever) myself. so there is 916 vertices, and 651 faces, does that count as low poly? well, i made this:
and here is the link:
Atlas
i ALSO realized the model is kinda screwed up, i flipped normals, that kinda worked, but it still turned out like this:
(i turned it to show more detail)
i don't know if it is just my terrible video card, or something else i screwed up, because i DID mirror the parts a lot to get it correct. so if you see what the flaws are (on blender please) tell me so i can fix them (including textures)
but if it's not uploaded to models-recourse, anyone can still use it, but make sure to give credit to me. plz.