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[TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
#29
Updated the guide again to include something that I really should have the first time, in this paragraph:

Quote:Start off by opening BRRES Viewer and browse for the model you want and open it. Now you should see this tall window on the left, listing the model(s), textures, palettes, animations and etc.. This is called the file tree, and will be referred to as such from now on. You can press the enter key to center the model so it won't be on top, or use shift to move it back to its initial position. But for now you want to go to File > Export All Files. You will see a small window appear. Click the Textures dropdown and select PNG (you can also right-click on each texture individually and select Export (then choose the directory you want them to go) to make sure you get them all, but this is tedious). Leave the Models dropdown as it is, as you want to export all your models in .PSK format. You should click the Animations dropdown and select "(do not export)" if you don't want to include animations in your submission (you can include them if you want but most people don't and it isn't required). Very important: Make sure you check the "Create one folder for each brres file" box when exporting multiple files so that the files will not conflict and get mixed up with eachother. Now you have to go into the folder that had the BRRES file of the model you just exported. There will be a new folder named "exported". You can pull that out and put it somewhere else.

Specifically the part about exporting textures individually and the vital bit about the "Create one folder for each brres file" check box.
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Thanked by: Bastien, John2k4


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RE: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 3/6/2012] - by Garamonde - 03-13-2012, 05:26 PM

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