03-13-2012, 10:52 PM
It's hard to tell with the normal model, due to the wacky style, but the On Parole model is definitely messed up. One look at it and you can tell something about it isn't right. As far as technical issues go, the Parole model also has a bunch of tiny tiny triangles randomly scattered around, including some which are super far away. You'll have to go through your programs list of meshes to actually find them, since they're too small to see.
I'm really glad that you included the different facial expressions. However, dividing up the textures into two different directories makes it difficult to use. It's best to stick all of the textures in the same directory. There's really no need to separate the face textures, because they're clearly labeled, and clearly look like faces.
I'm really glad that you included the different facial expressions. However, dividing up the textures into two different directories makes it difficult to use. It's best to stick all of the textures in the same directory. There's really no need to separate the face textures, because they're clearly labeled, and clearly look like faces.