03-14-2012, 12:01 PM
(This post was last modified: 03-14-2012, 12:35 PM by Bombshell93.)
agreed, the attack was thrown together in seconds, its a lazy mess, I'll fix it up now, I'll update the sheet later when I've got more animations added on,
I'll be aiming for;
quick step 2 frames/ double jump 2 frames/ wall slide/ wall hop/ corner grapple/ climb corner
monkey bars 4 frames/ wall climb 4 frames
bar swing 6 frames/ look down/ look up
I'll probably use the top row (the base sprite and pallet atm) for GUI items, health, power, lives, etc.
EDIT: new try at the attack animation, there is more force behind it and it seems to animate well, I also changed how the blades slash is to accommodate the projectile (where as before it was just swinging a glowstick if anything.)
I'll be aiming for;
quick step 2 frames/ double jump 2 frames/ wall slide/ wall hop/ corner grapple/ climb corner
monkey bars 4 frames/ wall climb 4 frames
bar swing 6 frames/ look down/ look up
I'll probably use the top row (the base sprite and pallet atm) for GUI items, health, power, lives, etc.
EDIT: new try at the attack animation, there is more force behind it and it seems to animate well, I also changed how the blades slash is to accommodate the projectile (where as before it was just swinging a glowstick if anything.)