03-14-2012, 10:32 PM
Nrgh. The perfectionist in me also needs to state that quite a number of these models have "vertex colours", which basically makes certain parts of the model lighter or darker (or even coloured) without modifying the textures in any way.
I don't think BRRESViewer exports them, and that information gets lost when exporting to an SMD file (and probably other formats, too). However, I'm gonna take my time and make sure that the vertex colours are kept for the DAE files I'll be including for them.
...However, for the most part it's not too important if they're not included, since a good amount of characters only have R:128 G:128 B:128 A:255 set for all of their vertices.
(EDIT: Whoops. Mr. Game and Watch and the Mites use material colours, not vertex colours. I was certain that they did... Maybe it was something else I was thinking of?)
I don't think BRRESViewer exports them, and that information gets lost when exporting to an SMD file (and probably other formats, too). However, I'm gonna take my time and make sure that the vertex colours are kept for the DAE files I'll be including for them.
...However, for the most part it's not too important if they're not included, since a good amount of characters only have R:128 G:128 B:128 A:255 set for all of their vertices.
(EDIT: Whoops. Mr. Game and Watch and the Mites use material colours, not vertex colours. I was certain that they did... Maybe it was something else I was thinking of?)