03-16-2012, 02:32 AM
(02-29-2012, 12:33 PM)LeBronFilms Wrote: Heyy guys,
I've ripped some SG models and their rigs to 3DS MAX and Blender.
Does anyone know how I import character animations to either 3DS MAX or Blender so I can convert them to a more popular format such as .BVH?
If you want to get started on ripping animations from SG, you need Havok sdk and the sonic generations *.ar files. Extract these files and you'll get a *.MODEL file and some strange other file formats. You can then try opening these files with Havok. If that doesn't work, then you can ask a plugin for 3DS MAX from XxSuperShadicxX on youtube.