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Inazuma Eleven 3: The Ogre Headshots Ripping Project
#48
I've experimented with Tinke for a bit when it comes to overworld sprites (sometime ago)... like these bodyshots and headshots, the overworld sprites are separate... head and body that is. Of course, my other concern was the palette of those overworlds (it looks very wrong even when I hit the right size hence unrippable until a new fix comes out) ... and the fact that it changes (the shadow below it) when you press R or L to change the view.

And wow, I'm pressed you've done more at this point, but IE2 just came out for EU (which will also distract me for a while so yeah XD)... I may ask the creator of Tinke to put the EU game codes (or let him approve my submission) so I could start working on some of the English stuff there...

And yeah, I think you should put the skin palettes for the others to see and use as reference when needed... xVery Sad
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RE: Inazuma Eleven 3: The Ogre Headshots Ripping Project - by Avegaille - 03-17-2012, 03:43 AM

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