That idle is very, very stiff. There is not nearly enough motion in the actual pixels. The knees should be bending for a motion like that. If it's meant to be a simple breathing animation, you can get away with just modifying the pixels to create the "breathing illusion", or using subpixeling on the details.
(His) right arm is also noodley
Whipping an edit up right now if you don't mind, actually!
quick little sloppy edit, but hopefully it should give you a better idea of what you should look for wrt the character's build.
(His) right arm is also noodley
Whipping an edit up right now if you don't mind, actually!
quick little sloppy edit, but hopefully it should give you a better idea of what you should look for wrt the character's build.