(03-19-2012, 11:06 PM)[robo9] Wrote: If you know how to do sequenced or multiple inputs, feel free to tell me.
I haven't used MMF2 really, but assuming you can do pressed and released checks for button inputs, if/then/or type of script, and time-related checks...
Here's something for a crude hadouken kinda attack.(with lax input time)
Code:
>timer "P1input" reaches 0.2 sec.
>>set timer "P1input" off; set timer "P1input" = 0 sec.
>[Down] pressed
>>IF: variable "SpecialAttack" = 0
>>THEN: Set variable "Special Attack" = 1; set timer "P1input" on
>>ELSE: do nothing
>[Foward] pressed
>>IF: variable "SpecialAttack" = 1; [Down] currently pressed; timer "P1input" < 0.2 sec.
>>THEN: Set variable "Special Attack" = 2; set timer "P1input" = 0 sec.
>>ELSE: do nothing
>[Down] released
>>IF: variable "SpecialAttack" = 2; [Foward] currently pressed; timer "P1input" < 0.2 sec.
>>THEN: Set variable "Special Attack" = 3; set timer "P1input" = 0 sec.
>>ELSE: do nothing
>[Punch] pressed
>>IF: variable "SpecialAttack" = 3; timer "P1input" < 0.2 sec.
>>THEN: Set variable "Special Attack" = 0; Run HADOUKEN
>>ELSE: Run PUNCH
Not the cleanest looking way to do it, but I don't know exactly what MMF2 is capable of in regards to events and event detection.
You would just need to use a smaller version for directional punching/kicking.
EDIT: I just realized that I forgot to have a check in the events for the timers actually being on, but you kinda get the idea.