03-20-2012, 03:14 PM
(03-20-2012, 09:21 AM)thegameexplorer Wrote: How did you fix this if I may ask?Basically, I grabbed the "C0Color0" values and converted the RGB textures into corresponding textures, which I then applied to the proper polygon groups on the model.
(03-20-2012, 02:32 PM)JorisCeoen Wrote: I have a problem with Sonic... His eyes' textures are alright, but the problem is that for some reason, they are repeated all over the eyes' mesh. I mean that you have his eyes on the right place but some inches further they reappear, making it very ugly. Hard to explain. Wish there was an .SMD for it, but if some1 can help me out with that texture problem, I would love itHm, sounds like a texture clamp, which means that his UV mapping values need to be fixed.