Here's the difference; fighting games aren't soda. Fighting games are fighting games.
Here's why what Capcom is saying makes sense;
Do you remember in arcades, where there would be certain games that would have [x] amount of characters, and then you'd go back like 2 weeks later, and suddenly there's [y] amount of characters? This is called time release, and some of the best fighting games of the arcades used this system to keep interest in the game. This encouraged people to put in more money for new stuff that they never expected to see.
But here's why this is both different and the same.
Street Fighter X Tekken has upwards of 40-50 characters in it. Already. It won't take long, but after a few months, most players will have these characters figured out. There'll be much less stuff to learn with them, and eventually people are going to start playing it less and less.
This is where the DLC characters come in.
A few months after the game is out and we've figured out all the current characters in the game, BAM. All of a sudden, here's an entire 12 new characters to learn. Like, holy shit. We knew these characters are in the game already, sure, and it really does look like (and to an extension is) just a money grab off of people, but when you consider that it's only $20 for 12 brand-new movelists, which brings the grand total to 52-62 characters in the same game, it really is just fine.
Plus, since the characters are on the disc, like Bryan said, compatibility problems between those who bought the characters and those who didn't are nonexistant.
Fighting games are a competitive genre. The reason we play them is for the competition. It's almost like a lifestyle to us, to an extent. Those of us that really love the games will not mind shelling out $20 for what is essentially on-disc DLC for the following reasons:
1) We're here to play the game.
2) Every other company is doing similar shit anyway, so it's sort of unfortunately becoming a part of game development :l
3) We like the characters.
Here's why what Capcom is saying makes sense;
Do you remember in arcades, where there would be certain games that would have [x] amount of characters, and then you'd go back like 2 weeks later, and suddenly there's [y] amount of characters? This is called time release, and some of the best fighting games of the arcades used this system to keep interest in the game. This encouraged people to put in more money for new stuff that they never expected to see.
But here's why this is both different and the same.
Street Fighter X Tekken has upwards of 40-50 characters in it. Already. It won't take long, but after a few months, most players will have these characters figured out. There'll be much less stuff to learn with them, and eventually people are going to start playing it less and less.
This is where the DLC characters come in.
A few months after the game is out and we've figured out all the current characters in the game, BAM. All of a sudden, here's an entire 12 new characters to learn. Like, holy shit. We knew these characters are in the game already, sure, and it really does look like (and to an extension is) just a money grab off of people, but when you consider that it's only $20 for 12 brand-new movelists, which brings the grand total to 52-62 characters in the same game, it really is just fine.
Plus, since the characters are on the disc, like Bryan said, compatibility problems between those who bought the characters and those who didn't are nonexistant.
Fighting games are a competitive genre. The reason we play them is for the competition. It's almost like a lifestyle to us, to an extent. Those of us that really love the games will not mind shelling out $20 for what is essentially on-disc DLC for the following reasons:
1) We're here to play the game.
2) Every other company is doing similar shit anyway, so it's sort of unfortunately becoming a part of game development :l
3) We like the characters.
(03-19-2012, 04:54 PM)a babyass man Wrote: The character pack in November is following a bunch of free patches and content to be dished out over the next few months and it's only 20 dollars. That's a better deal than 5 dollars per character like vanilla Marvel, or 4 characters for 15 dollars like Arcade Edition.or 3 characters for $23 (Blazblue: Continuum Shift), or 1 character for $30 (Blazblue: Continuum Shift Extend)