03-20-2012, 10:15 PM
(03-20-2012, 06:06 PM)Peardian Wrote: Oh wow! Now that's dedication!Now that's odd. I just re-imported the DAE files in 3DS Max a little while ago, and they showed up fine. Lemme try changing a few things and re-exporting it, I have an idea as to what may be causing that...
Unfortunately, there's something not quite right here...
Seems that some of the meshes are importing at a scale of about 0.394, while the bones import at 1, which messes things up. Unfortunately, I don't know enough about the DAE schema to point out which lines in the files need to be changed. All I know is that it has something to do with lines like this:
Code:<bind_shape_matrix>0.393701 0 0 0 0 0 -0.393701 0 0 0.393701 0 0 0 0 0 1</bind_shape_matrix>
I'm hoping you know of an exporting option that will fix this. Also note that it applies to all of the models, not just Popo & Nana.
The other issue is organization. It's rather messy, with six folders all named Images and textures for the objects unevenly distributed. I'm glad you ripped the Effects and Final Smash models, but they are meant to go in go in separate submissions from the fighters, hence the separate lists and categories. The project also calls for an OBJ for every model, for those who can't use DAEs. (Be sure to check the MTL paths!) Similarly, the images need to be in the same directory as model they belong to, to ensure maximum compatibility when importing.
Either way, these should work, I hope.
http://www.mediafire.com/?r76caa3bt81cnl1
http://www.mediafire.com/?696563u7hmxno4v
http://www.mediafire.com/?864p0na2vymtksb
No visible differences in 3DS Max, but maybe they'll be fixed for other programs? Either way, if all else fails, use the SMD files.