03-21-2012, 05:09 PM
It'd be useful if you uploaded some images of the wireframe, it's kinda difficult to give c&c on low poly stuff without seeing that.
It would be worth showing a front view and a side view too, so people can more easily see any mistakes with the anatomy.
At the moment, I can't really tell if that bit at the end of her left arm (our right) is her elbow or her hand. If it's her elbow, the upper arm would be too long, relative to the torso. If it's her hand, the arm needs a lot more definition to be readable.
I don't know if this is more of a Metroid Prime design point, but I'm used to seeing Samus with a kinda hourglass figure. Typically her waist will be super thin, then the ribcage part of the suit will be really wide.
Do you have a target triangle count for the model? "Low poly" is pretty relative, I've seen it applied to models with only a few dozen triangles to those with thousands.
Oh, and could you maybe link us to some reference images you're using? That way, we can know exactly which look you're aiming for.
I've always liked the idea of a 2.5D Metroid game, I loved Super Metroid. (Infact, I've been playing it again recently.)
I really like low poly stuff too, there's something really cool about getting detail into something so limited.
One last note for now, there's a low poly thread on the Polycount forums that I've been watching for ages now, people have made some really cool stuff. It's worth taking a look if you need any inspiration, or are having trouble with anything.
http://www.polycount.com/forum/showthrea...2&page=340
It would be worth showing a front view and a side view too, so people can more easily see any mistakes with the anatomy.
At the moment, I can't really tell if that bit at the end of her left arm (our right) is her elbow or her hand. If it's her elbow, the upper arm would be too long, relative to the torso. If it's her hand, the arm needs a lot more definition to be readable.
I don't know if this is more of a Metroid Prime design point, but I'm used to seeing Samus with a kinda hourglass figure. Typically her waist will be super thin, then the ribcage part of the suit will be really wide.
Do you have a target triangle count for the model? "Low poly" is pretty relative, I've seen it applied to models with only a few dozen triangles to those with thousands.
Oh, and could you maybe link us to some reference images you're using? That way, we can know exactly which look you're aiming for.
I've always liked the idea of a 2.5D Metroid game, I loved Super Metroid. (Infact, I've been playing it again recently.)
I really like low poly stuff too, there's something really cool about getting detail into something so limited.
One last note for now, there's a low poly thread on the Polycount forums that I've been watching for ages now, people have made some really cool stuff. It's worth taking a look if you need any inspiration, or are having trouble with anything.
http://www.polycount.com/forum/showthrea...2&page=340