03-23-2012, 07:20 PM
(03-23-2012, 12:57 PM)Gors Wrote:(03-23-2012, 12:07 PM)Chaoxys Wrote:(03-23-2012, 07:36 AM)Gors Wrote: to make the range longer, place the character more to the side of the box. The box only limits the sprite space, not the animations.Wait, does the sprite have to be in a consistent location within the box, or can it change to fit the animation? I have it centered right now becuase I wasn't sure if it had to be or not. I was afraid that if I didn't center it, the animation in game would be jittery.
I get what you're saying, but the 64x64 box is only to limit the sprite size. Animations can be bigger than the box, so you can change the character's position inside the box. In those cases, though, you need to make an example animation with a bigger canvas size so everyone knows what's going on that animation.
for example, every sprite here is made inside 64x64 boxes, but the animation is done in a much bigger box to show the move.
tl;dr yes, you can place the character in a different place. Of course, if you can make the whole animation fit inside the box (e.g walk, crouch, jump), place a fixed point and animate them accordingly.
Mkay, thanks. Most of mine will be lined up evenly, but the punches, and maybe the kicks will be an exception.
Only problem is now i'm too distracted with Kid Icarus to fix up the animations.