03-26-2012, 10:47 PM
*Ahem*, @aardonix, if you open John's .DAEs in Noesis to re-convert them, the texture UV's will be flipped due to that they've been exported with Flip UV's turned on you'll have to do what John said. It looks fine in modeling programs, but not in Noesis which is weird I know.
@John: OMG, I wanted to rip from this game!!! Guess you'll be done before I get to it though.
Oh, but "Pirannha Plant" should be "Piranha Plant". XD
However, I know you don't include .OBJ due to loss of rigging, but I really think it'd be a nice benefit to at least have .DAE as well as .OBJ in all your future submissions, so that if for some reason someone can't use the .DAE, then they'll have the .OBJ, and not have to beg you for it.
Not just for aardonix's benefit but for other people's as well. Just a suggestion.
@John: OMG, I wanted to rip from this game!!! Guess you'll be done before I get to it though.
Oh, but "Pirannha Plant" should be "Piranha Plant". XD
However, I know you don't include .OBJ due to loss of rigging, but I really think it'd be a nice benefit to at least have .DAE as well as .OBJ in all your future submissions, so that if for some reason someone can't use the .DAE, then they'll have the .OBJ, and not have to beg you for it.
Not just for aardonix's benefit but for other people's as well. Just a suggestion.