Right, so I've been working on this fairly rigorously recently. I've got a level editor, it's very rough and just about everything's handled by shortcuts that only I know, but it's usable and allows me to make levels much quicker than writing an array myself. It generates code that I can plug into my Levels class, which contains all levels in the game as static variables.
I've also been working on text. Due to the nature of this game, it's more complicated than just smacking on a TextField (or FlxText, in my case), and I've actually had to do some work with Bitmaps and pixel editing. It's almost perfected, there's a tiny graphical inconvenience but I should be able to get that fixed soon enough.
Once that's done I can start focusing on stuff like switching between levels. Then I'll do graphics and music, after which I can start making levels. I'd like to know how the game will "feel" before I start designing the actual puzzles and level shape.
I've also been working on text. Due to the nature of this game, it's more complicated than just smacking on a TextField (or FlxText, in my case), and I've actually had to do some work with Bitmaps and pixel editing. It's almost perfected, there's a tiny graphical inconvenience but I should be able to get that fixed soon enough.
Once that's done I can start focusing on stuff like switching between levels. Then I'll do graphics and music, after which I can start making levels. I'd like to know how the game will "feel" before I start designing the actual puzzles and level shape.