03-30-2012, 01:13 PM
(03-28-2012, 07:00 PM)Ivyleaf1212 Wrote: A mock screen?/win
/fail
(03-28-2012, 09:57 PM)Skorpion Wrote: A mock screen/mock-up would be an image showing what you hope the game to look like. Imagine you have finished making your game, and you take a screenshot. What would that screenshot look like?Exactly, For example, if you have an idea for the overworld, characters and HUD, and you put them together in a mockscreen, if one of the pieces doesn't work with the others, you'll know what to work on graphically. You also have a sense of how the games going to play out, whether it be JRPG stuff, what level of freedom you have in the world, and the angle you will take to approach the game. Graphics are one of the best things for communicating, and using a mockup screen, you will communicate to us what you are aiming to achieve with this game. Rember:
"In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes."
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http://en.wikipedia.org/wiki/Mockup
Making some mockup screens is useful not only to show other people what you're aiming for, but also to get a clearer image yourself. You may find that an idea that works in your head might not make so much sense when you try to make it a reality.
The more we know about what you're going for, the more help we can provide.
Quote:A picture shows a thousand wordsMany of us would quite like to see your progress and ideas graphically. Mockscreens also don't have to have final sprites in them, placeholders could work, if they fit in properly.Mockscreens also help order and clean up your thoughts qand ideas into whats possible and whats not for you, which is very important.
Anyway, if you have any of the other ideas I suggested, it may be a helpful thing to post, so people reading this thread can give helpful advice and possibly suggestions.