04-01-2012, 09:03 AM
(04-01-2012, 06:19 AM)Hoeloe Wrote: I can give more in-depth C&C if you want. The shading at the moment seems to be solely for the sake of shading, and doesn't convey the shape of the object very well. This is because you've used a technique called pillow shading, which involves simply shading around the edges of the object. This technique is frowned upon, because it adds little to the sprite as a whole. Instead, focus more in using shading to convey the differences in the heights of different parts of the sprite. Things nearer the light source (which I assume is the top of the sprite, since I also assume you want this to be outside) should be lighter than things further away. Don't bother so much with trying to convey the curve of the side of the body. That will almost deal with itself, in time. I suggest you have a look at some other top-down sprites for reference.
I knew it was pillow-shading when I did it, but I couldn't see any other way to shade it seeing as the top is the light source. I have tried to show different heights but it obviously hasn't worked very well so perhaps someone could show me what they mean? I can't seem to find any sprites that look relevant to what I'm doing. I'm also not quite sure what you mean when you say, "Don't bother so much with trying to convey the curve of the side of the body." I haven't made any conscious effort to, I've just tried to shade it.