Thanks! By the way, no Ariados yet, but I have a question to whoever is able to answer this: when these sprites are implemented into the engine, will we be required to have all of the colors for each card art sprite have the RGB values be multiples of 8 (Obviously, that's what's most suitable for an 8-bit game, so...yeah)?
At least I believe that's the type of palettes that 8-bit games run with...not sure if my observations are correct.
At least I believe that's the type of palettes that 8-bit games run with...not sure if my observations are correct.