04-04-2012, 09:58 AM
(04-04-2012, 08:31 AM)Hoeloe Wrote: While the contrast is better, it's still very hard to read. Concentrate less on small details like the claws, and more on making the basic body shape visible.
I hope this has sorted it out a bit, I've tried to use shading to convey the shape of the body better.
When I mentioned in an earlier post about things becoming clearer in animation, I meant that some pieces of lineart which may look awkward or not make sense in a standalone sprite, may fall into context when the sprite is fully animated. e.g. If there was a sprite who's head sort-of melted into the body, then when the head moved it would probably be easier to tell which bit was the head. I wasn't trying to use that as an excuse but it was just one of my musings. Anyways, I made a mock-up of a potential running GIF. The tail's movement isn't smooth, and the legs haven't been sorted out yet, but it should give a rough idea of the movement of the whole thing. I'm having a bit of difficulty with some transparency on it ATM, so the link to view it is here: http://s1061.photobucket.com/albums/t478...=VRRun.gif