04-05-2012, 06:23 AM
(04-04-2012, 04:58 PM)Hoeloe Wrote: Try drawing it by hand first. Very similar techniques are applied. There are various different way to draw pixel art, and you need to find the one you are most comfortable with. Personally, I tend to draw a rough wireframe skeleton of what I want to draw, then flesh it out with rough blocks of colour to determine limb thickness and such, and then start detailing with outlines and shading, as well as neatening the shape. It's a long process, but it seems to work.Maybe it's because I'm working on a fairly small scale that I'm having trouble making it from a Zelda perspective (mind you I don't really want to go much bigger than this otherwise bigger things will be absolutely huge.) I've had another go at doing it in this style though so here, I'm really not happy with this but I thought I may as well post:
I tried drawing but that failed as well.
Is there a way I can do it mostly top-down but change it so the east/west and north sprites look slighly different? That way I could keep what I was happy with (the right-hand one), but make it slightly more realistic by not quite being absolute top-down.