04-05-2012, 12:50 PM
(04-05-2012, 12:41 PM)Roxas358 Wrote: @SkyrimLink
The UV's get messed up because Brres Viewer must read the textures in a different way from most programs. If you look at this image of Groose, you can see his UV's are overlapping the boarders. This is giving him the weird textures.
@SkyrimLink @Naruto200Man
U8Tools can extract .arc.LZ to .brres. If you don't get a brres the first time, then try it on the extracted file.
How do I fix this? I am trying to compile all 2 Clawshot models into 1 so that I can animate it, but the handels UV mapping is overlapping the borders.... How did you fix groose?