04-09-2012, 05:21 PM
(04-09-2012, 05:17 PM)Gors Wrote: really, use 1x1 pixel ratio instead of a huge gif animation. Also it doesn't animate smoothly as other's sprites. Why does he have a white outline? Why doesn't the bomb animate before exploding? The smoke and explosion could use much more detail. There's so much liveliness you could add with animations, but the product as it is now is kinda lacking imo.
I didn't mean for the gif to be so big I used a different animator than I normally use.
The white outline is because these sprites were edited from a game I used to work on that was kinda based off of Paper Mario.
I was planning on adding some sort of animation for the bomb, and the explosion... I suck at explosions. lol