04-11-2012, 12:36 AM
I believe this should be move to spriting discussion since, ya know, you made it lol
Here is a tip for remaking an old game, and this is just my opinion of it.
If you are going to scale up the sprites, you should make more details in the characters. The reason why the characters were scaled down like they were before was beside of the limitations of the console at that time.
Not only that, but the pallete was limited as well.
Since you are just doing a revamp(don't have to worry about console limitations), you have a huge opportunity for innovative potential at your disposal(changing character designs up, adding more details, etc) It's great that you are trying out a creative pallete, but you went a bit..too crazy on it. It looks like there is over 50 colors..IN ONE SPRITE. Thus giving you the not-so-satisfying look for your sprites. I say try to go more for a clean and edgy look with a pallete count of around 16-20.
Here is a tip for remaking an old game, and this is just my opinion of it.
If you are going to scale up the sprites, you should make more details in the characters. The reason why the characters were scaled down like they were before was beside of the limitations of the console at that time.
Not only that, but the pallete was limited as well.
Since you are just doing a revamp(don't have to worry about console limitations), you have a huge opportunity for innovative potential at your disposal(changing character designs up, adding more details, etc) It's great that you are trying out a creative pallete, but you went a bit..too crazy on it. It looks like there is over 50 colors..IN ONE SPRITE. Thus giving you the not-so-satisfying look for your sprites. I say try to go more for a clean and edgy look with a pallete count of around 16-20.