04-11-2012, 09:05 AM
Being perfectly honest, unless you're a real fast learner I don't think you'll manage to shape up a sheet in good condition in time for the game- however, I certainly think you must try to do so anyways, as you're bound to learn a lot from the experience.
Right now, your sprite needs two things- structure and anatomy. The structure can be added with some basic shading, so it doesn't look like a cardboard cutout. The anatomy can help too, in stuff like the fact the shoulders are too narrow or one of his arms is shorter than the other. Plus, the lineart is jaggy and could use some anti-aliasing. Finally, I'd say that the hands and head should have the same basica black outline as the rest, but you should attempt not to use black outline inside the sprite itself.
tl;dr- jaggy lineart, shoulders too narrow, needs basic shading
In another note, reading Chaoxys posts' has made me wonder why isn't there a "shocked" status condition? There's frozen and burnt, isn't shocked kinda the third leg of the tripod of games status conditions?
Right now, your sprite needs two things- structure and anatomy. The structure can be added with some basic shading, so it doesn't look like a cardboard cutout. The anatomy can help too, in stuff like the fact the shoulders are too narrow or one of his arms is shorter than the other. Plus, the lineart is jaggy and could use some anti-aliasing. Finally, I'd say that the hands and head should have the same basica black outline as the rest, but you should attempt not to use black outline inside the sprite itself.
tl;dr- jaggy lineart, shoulders too narrow, needs basic shading
In another note, reading Chaoxys posts' has made me wonder why isn't there a "shocked" status condition? There's frozen and burnt, isn't shocked kinda the third leg of the tripod of games status conditions?