04-13-2012, 05:26 PM
(04-12-2012, 10:27 PM)Tonberry2k Wrote: What's the problem with FF7? It just doesn't export in the right format? Does FF9 work the same way?
The problem with the FFVII models is that the majority of the coloration is not in standard textures. The standard, rippable textures are only things like eyes and tattoos. The coloration is stored in files that Noesis can't rip separately, but *can* embed into three model types: .dae, .fbx and .rbm (or was it .rdm?). Any other format comes out colorless. It's very frustrating.


I don't think there'd be any problem with FFIX, though, since all the models would be fully textured. I don't have the files for FFIX working, though. I *did* find a program that could extract them from the ISO, but they all came out with only numbers and no extensions, and Noesis didn't seem able to read any of them.

(04-13-2012, 03:02 PM)Peardian Wrote: For the main character weapons, you could have them as their own submissions. It would be make things nice and organized to have packs like "Squall's Gunblades" separate from the character models themselves.
I could do the weapons as their own submissions, but wouldn't that make things worse for Zell? Since his weapons *are* his hands, if they're downloaded separately, then he'd literally come without hands... Either way is fine with me, though, so let me know which to do. There aren't any characters in the next batch (which is almost done, btw, just have to do the icons and previews) and the only characters in the batch after that are weaponless enemies, so it'll be a little while still before I'll be ripping the main party.