(04-16-2012, 02:57 PM)Sir Zadaben Wrote: There was a point where I considered making my character a shooter, and I think that there are several paths that you can take with that
Heavy Gunner: Pros: Good recoil, good damage, knock down foes or push back. Cons: Lower range, Slow reload/Shots, easier to dodge.
Light Shooter: Pros: Rapid shots, long range, harder to dodge. Cons: Crappy damage, no/little recoil, no flinching
Variety: Blend of above two
Beam shooter: Pros: Shots cover most of the stage horizontally at the same time, average damage, very difficult to dodge. Cons: slow reload, minor charge time, no flinching.
Or what you've got. Just suggestions.
Quote:Weaker ones would have less range, but could be used more rapidly, as such more powerful ones could be more slower, but more range and possible knockback and burn damage.
Though, a mix of sword/gunplay (slashing movements/electric shots) would work for you better, since classic fistfighting seems to be an issue with your character.. as well as mine. From a viewpoint my character's just a generic robot knight (which would not help since most of the things I had in mind origionally would have been based off something way too obscure for you guys). with no unique traits compared to the rest of ya. I might have to re-think this.
And yes, reloading will be an issue, but balance will not. TFS has effectively a fighter who fights with bombs, no less.