04-16-2012, 03:16 PM
I've been playing and observing how they balanced things in Brawl for the past couple of days, and I think I have a pretty good Idea of how to balance characters now, I understand the difficulty of it, so we should probably establish some ground rules, but I find that pro/con lists and mental battle calculations between characters helps immensely with keeping a balanced system.
Also by reload I mean time before he can attack again, i.e. recovery time, not actual ammo count, that would not fit in with the game much.
Also by reload I mean time before he can attack again, i.e. recovery time, not actual ammo count, that would not fit in with the game much.