(04-17-2012, 07:08 PM)Meta Wrote: color optimization isnt just about shooting down colors, but rather about being able to recycle them.
also, the way the cannon was drawn mad eit look as if it was simply pasted over the image. i fixed that by replacing a few colors in some pixels.
Oooooh ok I understand, and thanks for correcting my miss counts (I did it by hand) I love what you did with it, looks so good This is just the kind of example I needed! You took colors you would expect to find in the visor and the cannon and used an "in between" color for both of them! I guess this is what I was missing, I wasn't recycling as much as I could have. Actually I was only recycling 5 colors.. fail.
Should I keep trying or is your version as low as I'll be able to get the number of colors? and why optimize so much? I know retro is cool but computers in our days aren't going have trouble handling it so? What are you guys hoping for? A NES release?