04-18-2012, 12:40 AM
this is fucking hilarious
couple of issues, though: I see that you've addressed the main issue with Girlsal's legs (in that she was leaning too far forward because of their original placement), but the positioning still looks a bit unstable. I'd tweak it a bit more (maybe shift the right leg [our left] over another pixel). Second, the hair's just acting crazy in the run animation; what's the ref you're using for it? If you need one, I'd recommend looking at how Shanoa's hair flows in her animations for Castlevania: Order of Ecclesia, or you could even mimic Miku's running animation from a pretty recently submitted sheet (this one has the added bonus of showing the double-pigtails that you have going for Girlsal)
Also, I know you're constrained for room and all that in the falling animation, but I would try to do something to compensate for the hair. It's not natural for it to shrink like that :F
And also also, when jumping, the hair probably shouldn't curl around like that. It should naturally be straight when it's being tugged into the air like that.
couple of issues, though: I see that you've addressed the main issue with Girlsal's legs (in that she was leaning too far forward because of their original placement), but the positioning still looks a bit unstable. I'd tweak it a bit more (maybe shift the right leg [our left] over another pixel). Second, the hair's just acting crazy in the run animation; what's the ref you're using for it? If you need one, I'd recommend looking at how Shanoa's hair flows in her animations for Castlevania: Order of Ecclesia, or you could even mimic Miku's running animation from a pretty recently submitted sheet (this one has the added bonus of showing the double-pigtails that you have going for Girlsal)
Also, I know you're constrained for room and all that in the falling animation, but I would try to do something to compensate for the hair. It's not natural for it to shrink like that :F
And also also, when jumping, the hair probably shouldn't curl around like that. It should naturally be straight when it's being tugged into the air like that.