04-18-2012, 06:19 AM
(04-18-2012, 12:40 AM)Rosencrantz Wrote: this is fucking hilarious
couple of issues, though: I see that you've addressed the main issue with Girlsal's legs (in that she was leaning too far forward because of their original placement), but the positioning still looks a bit unstable. I'd tweak it a bit more (maybe shift the right leg [our left] over another pixel). Second, the hair's just acting crazy in the run animation; what's the ref you're using for it? If you need one, I'd recommend looking at how Shanoa's hair flows in her animations for Castlevania: Order of Ecclesia, or you could even mimic Miku's running animation from a pretty recently submitted sheet (this one has the added bonus of showing the double-pigtails that you have going for Girlsal)
Also, I know you're constrained for room and all that in the falling animation, but I would try to do something to compensate for the hair. It's not natural for it to shrink like that :F
And also also, when jumping, the hair probably shouldn't curl around like that. It should naturally be straight when it's being tugged into the air like that.
I see what you meant with the legs, I'll try tweaking it later. As for the hair, I didn't use any references and relied on memory instead. I couldn't be arsed to look up a proper ref for a joke sprite, so I just winged that quickly.
I'm afraid that the falling will need to be like that due to sprite size (I wanted to make it longer too), but I can definitely tweak the hair in the jump.
Thanks for the C+C!