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Link in TotW: ND3 Style... I think (incomplete and needs rating)
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(11-01-2008, 06:40 PM)Furs Wrote: Sorry, on the bottom...where?

(Once you post it, I will edit this post with criticism.)

P.S. do as 1up says, it's a good idea.

LOL forgot to attach! It's up now.
(11-01-2008, 06:40 PM)Furs Wrote: Hoo boy, this needs some serious work.
I'll list, since paragraphs are long and confusing:
- Anatomy needs work, a lot of work. Namely, hands, feet, torso, etc.
- Overall lineart is choppy, and square.
- Lightsource is incorrect, and shading is contradicting.
- Colors need contrast.
- Sword/Shield's outline is black, while Link's outline is colored.
- Sword/Shied's colors are MS Paint defaults. NEVER use Paint's default colors.
- White is R:255, B:255, G:255. Don't use that, either.
- I haven't checked, but the animation doesn't seem like it'll be smooth, and for some reason, the sword bends.
- Face is pillow-shaded.

I think I didn't miss anything...You might want to check those terms out if you're not familiar with them. You might want to tackle something more simple.

Yeah, I'll admit I did get a little lazy with the sword and shield. Can I ask what you mean by contrast, though? I'm not sure I get THAT...

EDIT: Heck, I don't think I got any of that... What's pillow shading? And I did check, it does animate pretty well, but I'll fix it using those guidelines you gave me. Thanks a billion.
Uhh... Well... I'm making a game using Game Maker Pro showing different characters from all sorts of different games (some I made up myself), the dude you see in my Avatar is something I'm working on, so wish me luck!

[GLOATER WAS NEVER HERE]
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RE: Link in TotW: ND3 Style... I think (incomplete, needs rating - by Silent Zero - 11-01-2008, 06:44 PM

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