04-21-2012, 02:25 PM
Sorry to pop your bubble, but nope.
There are loads of libraries and engines optimized for game development you can use with C#. Best argument: XNA uses C#. Nothing wrong with that. Of course, you need some experience to get things done. Then again, how else would you gain said experience if not by doing it?
There are loads of libraries and engines optimized for game development you can use with C#. Best argument: XNA uses C#. Nothing wrong with that. Of course, you need some experience to get things done. Then again, how else would you gain said experience if not by doing it?