04-23-2012, 02:35 PM
Down.
Last time I checked, down was
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V
here.
Not -------> there or <------ this way.
I assume you're trying to make them all quasimodo, but you still should lower the arms two or three pixels if you don't want them to look like Nopon ear arm extensions.
I also suggest to increase the contrast and apply hue shifting (move the darker greens slightly towards blue, briger greens towards yellow, for example). Desaturate the virsors horrid yellow. It might also look nicer if you would not use pure black for your outlines, but rather a really dark version of the objects color (a really dark blueish green in this case, for example - somewhere between 10 and 30 in luminosity or so). Also, check how you are shading, the knees and pelvis are lightened from below.
Last time I checked, down was
|
|
|
|
|
V
here.
Not -------> there or <------ this way.
I assume you're trying to make them all quasimodo, but you still should lower the arms two or three pixels if you don't want them to look like Nopon ear arm extensions.
I also suggest to increase the contrast and apply hue shifting (move the darker greens slightly towards blue, briger greens towards yellow, for example). Desaturate the virsors horrid yellow. It might also look nicer if you would not use pure black for your outlines, but rather a really dark version of the objects color (a really dark blueish green in this case, for example - somewhere between 10 and 30 in luminosity or so). Also, check how you are shading, the knees and pelvis are lightened from below.