04-23-2012, 03:13 PM
(04-22-2012, 10:11 PM)StarSock64 Wrote: You could put each new obstacle at the beginning of the level to let the player test it out while the level's still new and slow.
I recommend this. It allows the player to get used to what they need to do without making them feel cheated, and without patronising them with obvious tutorials.