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Visual boy advance question
#9
(04-23-2012, 07:39 AM)BlueBlur97 Wrote: If you're going to rip animated backgrounds, try going into frame throttle and go to a number lower than 1. This will slow down the game speed, making ripping animated backgrounds slightly easier.
Hit Ctrl+P to pause the game, then hit Ctrl+N to forward one frame if you want to rip background animations easier.

Since I have quite some experience from ripping a few Lufia GBA maps, I know how hard it can be. I even had to create cheat codes to change some palette colors to make the images from the map viewer usable...
Then there is the mentiones wrapping, maps in the map viewer will often have the right side left and the top at bottom due to effective coding. So you have to cut and realign them properly. In any case, you will have to move the player around the whole room to capture many small pieces you will then have to stich together.
Thanked by: Garamonde


Messages In This Thread
Visual boy advance question - by verifiaman - 04-22-2012, 12:02 PM
RE: Visual boy advance question - by ~Axis~ - 04-22-2012, 12:57 PM
RE: Visual boy advance question - by Garamonde - 04-22-2012, 02:26 PM
RE: Visual boy advance question - by ~Axis~ - 04-23-2012, 07:39 AM
RE: Visual boy advance question - by Previous - 04-25-2012, 02:09 PM
RE: Visual boy advance question - by verifiaman - 04-23-2012, 11:39 AM
RE: Visual boy advance question - by puggsoy - 04-23-2012, 12:21 PM
RE: Visual boy advance question - by Garamonde - 04-23-2012, 10:36 PM
RE: Visual boy advance question - by ~Axis~ - 04-25-2012, 05:33 AM
RE: Visual boy advance question - by ~Axis~ - 04-26-2012, 09:39 AM
RE: Visual boy advance question - by Garamonde - 04-26-2012, 12:06 PM

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