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Dragon Nest
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So, I've started work on ripping rigged models from Dragon Nest, a semi-popular game in north america and south-eastern asia, incredibly popular over in Japan, Korea, China, and Taiwan.
It's got a great art direction and amazing animation for an MMO, and I was like "HEY I WANNA RIP FROM THIS GAME".
I could get .obj files from it just fine, but when I rip a .dae file and try to open it..

"Blender 2.61 has stopped responding and needs to close, homie".
I used a program called Dragon Nest Model Browser to export the models and such (in their native .msh format), and a program called Mshconverter to convert them, and blender 2.61 to open them.

I tried converting to .dxf instead, but I got something horrible, and it didn't even have bones, either.

I could technically export it to FBX, but I'd need a program that could open those files and export it to a format that blender can use.


On a side note, here's one of the objects I ripped.
[Image: sy5mit.png]
[Image: 29736365.png]
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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Messages In This Thread
Dragon Nest - by Crett - 04-25-2012, 05:17 PM
RE: Dragon Nest - by Bazinga! - 04-25-2012, 05:30 PM
RE: Dragon Nest - by Crett - 04-25-2012, 05:46 PM
RE: Dragon Nest - by valforwing - 04-25-2012, 07:15 PM
RE: Dragon Nest - by Crett - 04-25-2012, 08:46 PM
RE: Dragon Nest - by valforwing - 04-25-2012, 11:34 PM
RE: Dragon Nest - by Crett - 04-26-2012, 12:03 AM
RE: Dragon Nest - by Peardian - 04-26-2012, 12:18 AM
RE: Dragon Nest - by TGE - 04-26-2012, 09:17 AM
RE: Dragon Nest - by Crett - 04-26-2012, 07:37 PM
RE: Dragon Nest - by TGE - 04-28-2012, 03:57 AM
RE: Dragon Nest - by AllenSword - 04-26-2012, 09:56 AM
RE: Dragon Nest - by Crett - 04-28-2012, 09:35 PM
RE: Dragon Nest - by TGE - 04-29-2012, 03:33 AM
RE: Dragon Nest - by Crett - 04-29-2012, 03:07 PM
RE: Dragon Nest - by TGE - 04-29-2012, 03:45 PM

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