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Dragon Nest
#5
Velskud??

I can rip any character.
I have FBX's of all of them, but dang.. learning maya is tuff work.
I want my blender back.

So I posted this li'l topic up hoping someone with more know-how on the subject would tell me how to convert dragon nest .msh files to dae properly or .fbx to dae, something like that.

Here's a pic I took of an FBX of Balskrood (Velskud, his name changes in a weird way with every new translation), his hair and cape look strange due to transparency issues (I have no idea how to work maya). Still trying to find a way to export this to a more accessible format, like dae, smd, and obj.

Posed him meself

[Image: 2uifcr5.png]
[Image: 29736365.png]
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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Messages In This Thread
Dragon Nest - by Crett - 04-25-2012, 05:17 PM
RE: Dragon Nest - by Bazinga! - 04-25-2012, 05:30 PM
RE: Dragon Nest - by Crett - 04-25-2012, 05:46 PM
RE: Dragon Nest - by valforwing - 04-25-2012, 07:15 PM
RE: Dragon Nest - by Crett - 04-25-2012, 08:46 PM
RE: Dragon Nest - by valforwing - 04-25-2012, 11:34 PM
RE: Dragon Nest - by Crett - 04-26-2012, 12:03 AM
RE: Dragon Nest - by Peardian - 04-26-2012, 12:18 AM
RE: Dragon Nest - by TGE - 04-26-2012, 09:17 AM
RE: Dragon Nest - by Crett - 04-26-2012, 07:37 PM
RE: Dragon Nest - by TGE - 04-28-2012, 03:57 AM
RE: Dragon Nest - by AllenSword - 04-26-2012, 09:56 AM
RE: Dragon Nest - by Crett - 04-28-2012, 09:35 PM
RE: Dragon Nest - by TGE - 04-29-2012, 03:33 AM
RE: Dragon Nest - by Crett - 04-29-2012, 03:07 PM
RE: Dragon Nest - by TGE - 04-29-2012, 03:45 PM

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