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Alpha textures on model?
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(04-26-2012, 11:56 PM)alexmach1 Wrote: file-native opacity settings are rarely supported by 3d modeling programs, so an opacity map is needed. an easy way is to set the texture's brightness to 100% and saturation to 0% (to get a completely white semi-transparent texture) and place it over a black layer. thus, an opacity map is made!

they are actual textures, they just have an alpha channel that isnt supported, making it opaque.

Ah I see, now for this opacity map. Can this technique be achieved in Blender as well or is it just 3DsMax?
[Image: b_560_95_1.png]
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Messages In This Thread
Alpha textures on model? - by Princess Luna - 04-26-2012, 11:43 PM
RE: Alpha textures on model? - by alexmach1 - 04-26-2012, 11:56 PM
RE: Alpha textures on model? - by Princess Luna - 04-27-2012, 06:03 AM
RE: Alpha textures on model? - by Peardian - 04-27-2012, 04:47 PM
RE: Alpha textures on model? - by Princess Luna - 04-27-2012, 09:41 PM

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